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. "$GRIMOIRE/FUNCTIONS"
SPELL=libdrm
if [[ $LIBDRM_BRANCH == scm ]]; then
VERSION="$(get_scm_version)"
SOURCE=drm-git.tar.bz2 # Use the same source as drm
SOURCE_URL[0]=git://anongit.freedesktop.org/git/mesa/drm:drm-git
SOURCE_DIRECTORY="$BUILD_DIRECTORY/drm-git"
SOURCE_IGNORE=volatile
FORCE_DOWNLOAD=1
else
VERSION=2.4.58
SOURCE_HASH=sha512:26776b3f93fe173f4e0f94668813ec1a756d9f15385d1cad70c7af8d4d5d503aef00e14081c76f6fcac6e0c606e106e47ddf76038f8601b71fc380306536f937
SOURCE=${SPELL}-${VERSION}.tar.bz2
SOURCE_URL[0]=http://dri.freedesktop.org/${SPELL}/${SOURCE}
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION"
fi
WEB_SITE=http://dri.freedesktop.org/
ENTERED=20051125
LICENSE[0]=XCL
SHORT="Direct rendering manager library"
cat << EOF
The Direct Rendering Infrastructure, also known as the DRI, is a framework for allowing direct
access to graphics hardware under the X Window System in a safe and efficient manner. It includes
changes to the X server, to several client libraries, and to the kernel (DRM, Direct Rendering
Manager). The most important use for the DRI is to create fast OpenGL implementations providing
hardware acceleration for Mesa. Several 3D accelerated drivers have been written to the DRI
specification, including drivers for chipsets produced by 3DFX, AMD (formerly ATI), Intel and
Matrox.
EOF
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