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. "$GRIMOIRE/FUNCTIONS"
. "$GRIMOIRE/MESON_FUNCTIONS"
SPELL=libdrm
if [[ $LIBDRM_BRANCH == scm ]]; then
VERSION="$(get_scm_version)"
SOURCE=drm-git.tar.xz # Use the same source as drm
SOURCE_URL[0]=git_http://gitlab.freedesktop.org/mesa/drm.git:drm-git:main
SOURCE_DIRECTORY="$BUILD_DIRECTORY/drm-git"
SOURCE_IGNORE=volatile
FORCE_DOWNLOAD=1
else
VERSION=2.4.120
SOURCE_HASH=sha512:6dc16e5134a669eeb59debb1dc2d15b857483ab7476dc2b94bd05a32d8953f046f5656f6cf9e1a63e97e7156fb65ebb58b6a29fe45cb6326058baaf820626e70
SOURCE=${SPELL}-${VERSION}.tar.xz
SOURCE_URL[0]=https://dri.freedesktop.org/${SPELL}/${SOURCE}
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION"
fi
WEB_SITE=http://dri.freedesktop.org/
ENTERED=20051125
LICENSE[0]=XCL
SHORT="Direct rendering manager library"
cat << EOF
The Direct Rendering Infrastructure, also known as the DRI, is a framework for allowing direct
access to graphics hardware under the X Window System in a safe and efficient manner. It includes
changes to the X server, to several client libraries, and to the kernel (DRM, Direct Rendering
Manager). The most important use for the DRI is to create fast OpenGL implementations providing
hardware acceleration for Mesa. Several 3D accelerated drivers have been written to the DRI
specification, including drivers for chipsets produced by 3DFX, AMD (formerly ATI), Intel and
Matrox.
EOF
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