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+ SPELL=wavegain
+ SPELLX=WaveGain
+ VERSION=1.3.1
+ SOURCE=${SPELL}-${VERSION}srcs.zip
+SOURCE_DIRECTORY="${BUILD_DIRECTORY}/${SPELLX}-${VERSION}"
+ SOURCE_URL[0]=http://www.rarewares.org/files/others/${SOURCE}
+ SOURCE_HASH=sha512:5d0d589259e362a415a5cd5e42464b5e7c7e79c62082ebd423457b6e2d9c3d15300d854e57e2c51c66f1579394bbcdc3d754bb8363d809c2d8d5f03b09dce054
+ WEB_SITE=http://rarewares.org/others.php
+ ENTERED=20140822
+ LICENSE[0]=GPL
+ LICENSE[1]=LGPL
+ KEYWORDS="audio normalize replaygain"
+ SHORT="wav files loudness normalizer"
+cat << EOF
+WaveGain is an application of the ReplayGain algorithms to standard PCM wave
+files. Where it differs from the other applications of this principle is that
+the gain adjustments are applied directly to adjusting the scaling of the
+samples. In other words, the option to write tags that can be read by other
+applications to apply the gain adjustment does not exist, so the adjustments are
+made directly to the data within the file.
+
+Therefore, in the strictest meaning of the word, this process is NOT lossless.
+However, with the application of dithering to the output, the losses can be
+minimized and are, in any event, unlikely to be audible to the human ear.
+
+So in simple terms, the program reads in wave files, analyses them, calculates
+and displays recommended gain adjustments (track and album), and then applies
+the adjustments directly to the wave data, if requested.
+EOF