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authorJeremy Blosser2006-04-24 22:12:09 -0500
committerJeremy Blosser2006-04-24 22:12:09 -0500
commitaf7222eddbc7f3da2f8e4e4ce27030d4845be365 (patch)
treead10d0a46ddcc4f9f970e8446c880ce181fe5fb6 /science/qhull/DETAILS
parent3d6cec41d90db69d38bdf209bdeab85aadbcb059 (diff)
sync science/qhull from test
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diff --git a/science/qhull/DETAILS b/science/qhull/DETAILS
index a477981e82..9ab75a96f2 100755
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+++ b/science/qhull/DETAILS
@@ -10,6 +10,7 @@ SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VERSION
BUILD_API=2
LICENSE[0]=GPL
MAINTAINER=d.malcolm@auckland.ac.nz
+ KEYWORDS="science"
SHORT="Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams."
cat << EOF
Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It can approximate a convex hull.