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SPELL=qhull
VERSION=8.0.2
VX=2020.2
SOURCE_HASH=sha512:63d42442f1444ddb09a09680bfdb4d4ffd54295add31f19ec977c1a5bd02a74665f57fdb8503c882720a317cf741c8511b458dcc1ae0930cabe08069ba1496fd
SOURCE=$SPELL-${VX//.?}-src-$VERSION.tgz
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VX
SOURCE_URL[0]=http://www.qhull.org/download/$SOURCE
WEB_SITE=http://www.qhull.org/
ENTERED=20041114
LICENSE[0]=GPL
KEYWORDS="science"
SHORT="Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams."
cat << EOF
Qhull computes convex hulls, Delaunay triangulations, halfspace intersections
about a point, Voronoi diagrams, furthest-site Delaunay triangulations,
and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher
dimensions. It implements the Quickhull algorithm for computing the convex
hull. Qhull handles roundoff errors from floating point arithmetic. It can
approximate a convex hull.
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