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. "$GRIMOIRE/FUNCTIONS"
SPELL=sdl2
if [ "$SDL2_BRANCH" == "scm" ]; then
VERSION=2.0-$(get_scm_version)
SOURCE=$SPELL-2.0-hg.tar.bz2
FORCE_DOWNLOAD=on
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-2.0-hg
SOURCE_URL[0]=hg_http://hg.libsdl.org/SDL:$SPELL-2.0-hg
SOURCE_IGNORE=volatile
else
VERSION=2.0.3
SOURCE=SDL2-$VERSION.tar.gz
SOURCE2=$SOURCE.sig
SOURCE2_IGNORE=signature
SOURCE_GPG=A7763BE6.gpg:$SOURCE2:UPSTREAM_KEY
SOURCE_URL[0]=http://www.libsdl.org/release/$SOURCE
SOURCE2_URL[0]=$SOURCE_URL.sig
SOURCE_DIRECTORY=$BUILD_DIRECTORY/SDL2-$VERSION
fi
WEB_SITE=http://www.libsdl.org/
ENTERED=20120127
LICENSE[0]=ZLIB
DOCS="docs/html docs/index.html COPYING README*"
KEYWORDS="libs"
SHORT="Portable game library for low-level access to hardware."
cat << EOF
SDL is a library that allows you portable low-level access to a video
framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to
write portable games which run on Linux (x86, Sparc, PPC, Alpha),
Solaris (Sparc), Win32 (95, 98, NT), BeOS (x86), and MacOS (PPC).
EOF
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