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. "$GRIMOIRE/FUNCTIONS"
           SPELL=sdl2
if [ "$SDL2_BRANCH" == "scm" ]; then
         VERSION=2.0-$(get_scm_version)
          SOURCE=$SPELL-2.0-hg.tar.bz2
  FORCE_DOWNLOAD=on
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-2.0-hg
   SOURCE_URL[0]=hg_http://hg.libsdl.org/SDL:$SPELL-2.0-hg
   SOURCE_IGNORE=volatile
else
         VERSION=2.0.3
          SOURCE=SDL2-$VERSION.tar.gz
         SOURCE2=$SOURCE.sig
  SOURCE2_IGNORE=signature
      SOURCE_GPG=A7763BE6.gpg:$SOURCE2:UPSTREAM_KEY
   SOURCE_URL[0]=http://www.libsdl.org/release/$SOURCE
  SOURCE2_URL[0]=$SOURCE_URL.sig
SOURCE_DIRECTORY=$BUILD_DIRECTORY/SDL2-$VERSION
fi
        WEB_SITE=http://www.libsdl.org/
         ENTERED=20120127
      LICENSE[0]=ZLIB
            DOCS="docs/html docs/index.html COPYING README*"
        KEYWORDS="libs"
           SHORT="Portable game library for low-level access to hardware."
cat << EOF
SDL is a library that allows you portable low-level access to a video
framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to
write portable games which run on Linux (x86, Sparc, PPC, Alpha),
Solaris (Sparc), Win32 (95, 98, NT), BeOS (x86), and MacOS (PPC).
EOF