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. "$GRIMOIRE/FUNCTIONS"
SPELL=libdrm
if [[ $LIBDRM_BRANCH == scm ]]; then
VERSION="$(get_scm_version)"
SOURCE=drm-git.tar.bz2 # Use the same source as drm
SOURCE_URL[0]=git://anongit.freedesktop.org/git/mesa/drm:drm-git
SOURCE_DIRECTORY="$BUILD_DIRECTORY/drm-git"
SOURCE_IGNORE=volatile
FORCE_DOWNLOAD=1
else
VERSION=2.4.56
SOURCE_HASH=sha512:5ad28ddcfad666c207a7d7c6139140182bd96c0f2c6befafbb03a9f50aa40119366cc8750025626c7c2570416a6e9476ab5102b4075562b52cdca577ded5d64c
SOURCE=${SPELL}-${VERSION}.tar.bz2
SOURCE_URL[0]=http://dri.freedesktop.org/${SPELL}/${SOURCE}
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION"
fi
WEB_SITE=http://dri.freedesktop.org/
ENTERED=20051125
LICENSE[0]=XCL
SHORT="Direct rendering manager library"
cat << EOF
The Direct Rendering Infrastructure, also known as the DRI, is a framework for allowing direct
access to graphics hardware under the X Window System in a safe and efficient manner. It includes
changes to the X server, to several client libraries, and to the kernel (DRM, Direct Rendering
Manager). The most important use for the DRI is to create fast OpenGL implementations providing
hardware acceleration for Mesa. Several 3D accelerated drivers have been written to the DRI
specification, including drivers for chipsets produced by 3DFX, AMD (formerly ATI), Intel and
Matrox.
EOF
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