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           SPELL=vigra
         VERSION=1.8.0
          SOURCE=${SPELL}-${VERSION}-src.tar.gz
   SOURCE_URL[0]=http://kogs-www.informatik.uni-hamburg.de/~koethe/${SPELL}/${SOURCE}
   SOURCE_URL[1]=http://hci.iwr.uni-heidelberg.de/vigra/${SPELL}/${SOURCE}
     SOURCE_HASH=sha512:a7de19bd7e24442fa488053ff16e54c7b1789a2836069a94a2f5a77e8dd7e9aa246667034d582eb98b1b396ffe4f860d1a87436f804d5256e916cc860c973de1
SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${SPELL}-${VERSION}
        WEB_SITE=http://kogs-www.informatik.uni-hamburg.de/~koethe/vigra/
      LICENSE[0]=http://kogs-www.informatik.uni-hamburg.de/~koethe/vigra/LICENSE
         ENTERED=20061002
            DOCS="README LICENSE"
        KEYWORDS="graphics libs"
           SHORT="VIGRA is a computer vision library"
cat << EOF
What's VIGRA? VIGRA stands for "Vision with Generic Algorithms". It's a novel
computer vision library that puts its main emphasize on customizable algorithms
and data structures. By using template techniques similar to those in the C++
Standard Template Library, you can easily adapt any VIGRA component to the
needs of your application, without thereby giving up execution speed.
EOF