SPELL=qhull VERSION=8.0.2 VX=2020.2 SOURCE_HASH=sha512:63d42442f1444ddb09a09680bfdb4d4ffd54295add31f19ec977c1a5bd02a74665f57fdb8503c882720a317cf741c8511b458dcc1ae0930cabe08069ba1496fd SOURCE=$SPELL-${VX//.?}-src-$VERSION.tgz SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VX SOURCE_URL[0]=http://www.qhull.org/download/$SOURCE WEB_SITE=http://www.qhull.org/ ENTERED=20041114 LICENSE[0]=GPL KEYWORDS="science" SHORT="Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams." cat << EOF Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It can approximate a convex hull. EOF