SPELL=libglvnd VERSION=1.1.0 SOURCE_HASH=sha512:40c81f334f44927af4ebdd291f4447d4c01cbaa9f39ebcd519c86e360357b7427b574514a70b62c9538dc90fa312ed632f49cc5e818a800e23b250ec92f4ae29 SOURCE="${SPELL}-${VERSION}.tar.gz" SOURCE_URL[0]=https://github.com/NVIDIA/${SPELL}/archive/v${VERSION}.tar.gz SOURCE_DIRECTORY="${BUILD_DIRECTORY}/${SPELL}-${VERSION}" WEB_SITE="https://github.com/NVIDIA/libglvnd" LICENSE[0]=BSD-like ENTERED=20180402 SHORT="a vendor-neutral dispatch layer for arbitrating OpenGL API calls" cat << EOF libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same filesystem, and determines which vendor to dispatch each API call to at runtime. Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES. libglvnd was originally described in Andy Ritger's OpenGL ABI proposal. EOF