SPELL=jackdmp if [[ $JACKDMP_VCS == y ]] then if [[ $JACKDMP_VCS_AUTOUPDATE == y ]] then VERSION=$(date +%Y%m%d) else VERSION=svn fi SOURCE=$SPELL-svn.tar.bz2 SOURCE_URL[0]=svn_http://subversion.jackaudio.org/jack/jack2/trunk/jackmp:jackdmp SOURCE_IGNORE=volatile FORCE_DOWNLOAD=on SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-svn" else VERSION=0.70 SOURCE=${SPELL}_$VERSION.zip SOURCE_URL[0]=http://www.grame.fr/~letz/$SOURCE SOURCE_HASH=sha512:68c708ef5090e2a4cc9c1fc496e50275acb17555d6ea04642f219c75fb73900127ac0999e293b1852618c47463df85d1093d4d63e60c9a98b6c511c72c8653e9 SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION" fi WEB_SITE=http://www.grame.fr/~letz/jackdmp.html ENTERED=20070319 LICENSE[0]=GPL KEYWORDS="drivers audio" SHORT="Jack audio server for multi-processor machines." cat << EOF jackdmp is a C++ version of the Jack low-latency audio server for multi-processor machines. It is a new implementation of the jack server core features that aims in removing some limitations of the current design. The activation system has been changed for a data flow model and lock-free programming techniques for graph access have been used to have a more dynamic and robust system. EOF