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Diffstat (limited to 'graphics/kludge3d/DETAILS')
-rwxr-xr-x | graphics/kludge3d/DETAILS | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/graphics/kludge3d/DETAILS b/graphics/kludge3d/DETAILS index ad8d4da994..53d6d23c2e 100755 --- a/graphics/kludge3d/DETAILS +++ b/graphics/kludge3d/DETAILS @@ -10,13 +10,19 @@ SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${SPELL}-${VERSION} KEYWORDS="graphics" SHORT="3D polygonal modeler" cat << EOF -Kludge3d is a simple 3d polygonal modeler, based on code harvested from several other (presumably abandoned) projects. Kludge3d is released under the GPL, and requires GTK2 and gtkglext to work. +Kludge3d is a simple 3d polygonal modeler, based on code harvested from +several other (presumably abandoned) projects. Kludge3d is released under +the GPL, and requires GTK2 and gtkglext to work. -Kludge3d, as the name implies, is a kludge. An ugly hack. It will never be the next 3d Studio MAX, or even the next Milkshape. I set out to fashion a usable GPL'ed level modeler, similar to AC3d, for creating game levels. Rather than re-invent the wheel, I based my efforts on several existing editors, and kludge3d is the result. I hope you will find it useful. +Kludge3d, as the name implies, is a kludge. An ugly hack. It will never be +the next 3d Studio MAX, or even the next Milkshape. I set out to fashion a +usable GPL'ed level modeler, similar to AC3d, for creating game levels. Rather +than re-invent the wheel, I based my efforts on several existing editors, +and kludge3d is the result. I hope you will find it useful. -What it does: - * loads and saves several file formats. - * creates vertices and polygons. No NURBS, splines, etc. - * organizes polygons into groups (aka meshes) - * applies textures to polygon meshes +What it does: + * loads and saves several file formats. + * creates vertices and polygons. No NURBS, splines, etc. + * organizes polygons into groups (aka meshes) + * applies textures to polygon meshes EOF |