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authorroot2006-04-24 09:03:08 -0500
committerroot2006-04-24 09:03:08 -0500
commit84d8b510ac289af0a43bfa9e110844af27a90196 (patch)
treed7093929b954dd2f71114bff270755e18f737eb1 /science/qhull/DETAILS
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+ SPELL=qhull
+ VERSION=2003.1
+ SOURCE=$SPELL-$VERSION-src.tgz
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VERSION
+ SOURCE_URL[0]=http://www.qhull.org/download/$SOURCE
+ MD5[0]=3d80fa3800532e65a2450ee92c2617df
+ WEB_SITE=http://www.qhull.org/
+ ENTERED=20041114
+ UPDATED=20041114
+ BUILD_API=2
+ LICENSE[0]=GPL
+ MAINTAINER=d.malcolm@auckland.ac.nz
+ SHORT="Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams."
+cat << EOF
+Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It can approximate a convex hull.
+EOF